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RESOLVED FIXED
244526
TextureMapper: Attach a depth buffer for BitmapTextureGL for 3D transform
https://bugs.webkit.org/show_bug.cgi?id=244526
Summary
TextureMapper: Attach a depth buffer for BitmapTextureGL for 3D transform
Fujii Hironori
Reported
2022-08-29 19:38:06 PDT
TextureMapper: Attach a depth buffer for BitmapTextureGL for 3D transform The current implementation is using only the depth buffer of the default framebuffer. To support nesting 3D rendering context (
bug#241699
), I'm going to attach a depth buffer for BitmapTextureGL.
Attachments
Patch
(13.83 KB, patch)
2022-08-29 19:44 PDT
,
Fujii Hironori
no flags
Details
Formatted Diff
Diff
Patch
(16.91 KB, patch)
2022-09-29 14:38 PDT
,
Fujii Hironori
no flags
Details
Formatted Diff
Diff
[fast-cq] Patch for landing
(17.92 KB, patch)
2022-09-29 21:45 PDT
,
Fujii Hironori
no flags
Details
Formatted Diff
Diff
Show Obsolete
(2)
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Add attachment
proposed patch, testcase, etc.
Fujii Hironori
Comment 1
2022-08-29 19:44:48 PDT
Created
attachment 461998
[details]
Patch
Fujii Hironori
Comment 2
2022-08-30 13:03:57 PDT
Comment on
attachment 461998
[details]
Patch GTK EWS reported test failures. depth bits isn't enough. Using GL_DEPTH_COMPONENT24 passes the tests, But, this isn't available for ES2.0.
Fujii Hironori
Comment 3
2022-08-31 21:21:04 PDT
I found out another problem for WinCairo. It seems that ANGLE can't attach both a depth buffer and a stencil buffer to a fbo. WinCairo has to use a single depth/stencil buffer of GL_DEPTH24_STENCIL8_OES. Linux doesn't seem to have such problem.
Radar WebKit Bug Importer
Comment 4
2022-09-05 19:39:15 PDT
<
rdar://problem/99581351
>
Fujii Hironori
Comment 5
2022-09-29 14:38:43 PDT
Created
attachment 462718
[details]
Patch
Don Olmstead
Comment 6
2022-09-29 15:02:05 PDT
Comment on
attachment 462718
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=462718&action=review
r=me with nits
> Source/WebCore/platform/graphics/texmap/BitmapTextureGL.h:45 > +#if OS(WINDOWS) > +#define USE_TEXMAP_DEPTH_STENCIL_BUFFER 1 > +#else > +#define USE_TEXMAP_DEPTH_STENCIL_BUFFER 0 > +#endif
From your commit message it seems like this might be better to be `#if USE(ANGLE)`? Also I feel like this should be in a WTF header not just hanging out here.
Fujii Hironori
Comment 7
2022-09-29 17:00:58 PDT
Comment on
attachment 462718
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=462718&action=review
Thank you very much for the review.
>> Source/WebCore/platform/graphics/texmap/BitmapTextureGL.h:45 >> +#endif > > From your commit message it seems like this might be better to be `#if USE(ANGLE)`? > > Also I feel like this should be in a WTF header not just hanging out here.
GTK and WPE also enable USE_ANGLE. USE_ANGLE is nonsense anymore. We should remove it. I don't want to recompile whole WebKit just by changing TextureMapper configs. Not all USE_ macro definitions are in WTF. I think it's OK to be here.
Fujii Hironori
Comment 8
2022-09-29 21:45:12 PDT
Created
attachment 462723
[details]
[fast-cq] Patch for landing
EWS
Comment 9
2022-09-29 21:47:46 PDT
Committed
255021@main
(0793eb5a3182): <
https://commits.webkit.org/255021@main
> All reviewed patches have been landed. Closing bug and clearing flags on
attachment 462723
[details]
.
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